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Archive for September, 2013

Guardians at the Portals

Guardians at the Portals

Life is not like a box of choc’lits, as much as we adore that kind of folksy wisdom.

If you want a truer analogy, one could say Life is very much like Harry Potter’s TriWizard Tournament maze. You are on a path with high walls that keep you from seeing the way forward or the way back. The possibility of something nasty jumping out at you around every corner is very real.

So, there are choices to be made.

How do you avoid the traps?

You can refuse to play the game. That is one choice. But you are human. This means you chose to play the game else you would not have walked though the Veil. Or you could stop and refuse to advance any further. Here again, the rules of the game make this an unpleasant choice for there is only two ways out of the maze, death and the big doorway marked “EXIT”. The way is littered with those who stopped and let the life seep out of them until the only thing left was the mummified husks.

Let’s assume you are playing to win. You turn each corner cautiously, your weapons ready in case the next surprise is something that means to eat you. When something jumps out at you, you have choices. Run or Fight. Easy enough. You defeat it and move on or it defeats you and you must find another route through the maze.

Sometimes you come around the corner and there stands a Sphinx. Damn. 

You have three choices, Fight, Flee or solve the Riddle.

I do not recommend fighting a Sphinx. They are magical creatures of a kind that cannot be defeated by even the most powerful wizards.

Going back to the next turn does not appeal since it has taken you so long to get this far and each trap has been progressively harder and more brutal. The maze does not want to be solved and resists you at every turn and eventually there is no going backwards.

OK, we can do this, you think. Just solve the Riddle. But be careful. The Sphinx will eat you and suck you into its alternate reality. But you are clever. How hard can it be, this riddle solving thing?

The Sphinx is an old hand at this game. It wants you to win but it does not want it to be an easy win. It is immortal and bored and ever wishing for a challenge, after all.

It asks the riddle.

It is then that you realize how clever this game is. The riddle is a paradox with no solution. Damn. Double Damn.

That is when you cheat.

Oh, come on. You knew there were cheats. Every game has them.

The Sphinx exists on multiple levels in multiple dimensions. One must merely find an alternate reality and then, standing within this place, you rephrase the the question so that the riddle is solvable.

Der? you might say.

Think about it. In the center of every paradox, at the heart of the reality in which all possibilities exist as truth, simultaneously and in opposition, there is a place perfectly balanced between the thousands and thousands of true answers. Standing in this place you face the Sphinx and deny any version of its truth but that which lives in the Heart of the Oneverse.

The Sphinx will smile and bow, letting you pass. It might even follow you, guarding your back as you finish the game. It is not often that the Sphinx is bested at its own game. It follows you because you are not boring.

Damn. Triple Damn. How the hell do you explain the Sphinx when it follows you home like a stray puppy?

the paradox Riddle

the paradox Riddle

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